Legacy Android Authentication
Deprecated — do not use for new games
Legacy Android SDK is in maintenance-only mode and will be removed. New games must use SDK v2 Authentication.
The legacy Android SDK is UI-first. Most account flows are launched directly from OegSdk.
Show login
Kotlin:
OegSdk.showLogin(
callBack = object : AuthenticationCallBack {
override fun onChangePassResult(changePasswordResult: WorkResult<Boolean>) = Unit
override fun onAuthenticationResult(
action: AuthenticationAction,
authenticationResult: WorkResult<AuthenticationInfo>,
provider: String?
) {
if (authenticationResult.isSuccess()) {
val auth = authenticationResult.data()
println("Logged in: ${auth?.uuid}")
} else {
println(authenticationResult.error()?.message)
}
}
},
orientation = OegSdk.ScreenOrientation.PORTRAIT
)
Java:
OegSdk.INSTANCE.showLogin(callback, null, OegSdk.ScreenOrientation.PORTRAIT);
Read current session
val authInfo = OegSdk.getAuthenticationInfo()
val savedUser = OegSdk.getSavedUserInfo()
AuthenticationInfo contains the fields most games use immediately:
apiTokenuuidusernameisPlayNow
Logout
OegSdk.logout()
Change password
OegSdk.showChangePassword(
callBack = object : AuthenticationCallBack {
override fun onAuthenticationResult(
action: AuthenticationAction,
authenticationResult: WorkResult<AuthenticationInfo>,
provider: String?
) = Unit
override fun onChangePassResult(changePasswordResult: WorkResult<Boolean>) {
if (changePasswordResult.isSuccess()) {
println("Password changed")
}
}
},
orientation = OegSdk.ScreenOrientation.PORTRAIT
)
Update user profile
OegSdk.showUpdateUserInfo(
callBack = object : UserCallBack {
override fun onUpdateInfoResult(result: WorkResult<UserInfo>) {
if (result.isSuccess()) {
println("Profile updated")
}
}
},
orientation = OegSdk.ScreenOrientation.PORTRAIT
)
Screen orientation
All legacy UI entry points accept:
OegSdk.ScreenOrientation.PORTRAITOegSdk.ScreenOrientation.LANDSCAPE
Use portrait unless your game specifically needs landscape SDK screens.